(About Me)

It started with a paintbrush at age 3. Now I design AI products, AR gardens, and fitness apps that feel alive. Different canvas. Same itch to create something that makes people feel something.

Growing up, I was always making something. When I chose Computer Science, I thought I was being practical. I was right about the code. I was wrong about the creativity. So I taught myself design, did the Google UX course, and landed my first job at a startup in India before I fully knew what I was doing. That gap between what I knew and what I wanted to know is what brought me to Miami.

At the University of Miami I did not just study UX. I studied game design, front-end development, and interactive media, everything that sits at the edge of technology and art. I graduated with Bloom, an AR gratitude garden that won Best UI/UX at the annual showcase. Now based in Seattle, I work with early-stage startups building AI products from the ground up. Still the same itch to create. Just a bigger canvas.

(Process)

How I Work?

01 — Understand

Every project starts with two questions: what does the user need, and what does the business need? I research the product, study the competitive landscape, and build a clear picture before touching a single frame. New product? I start from zero. Existing product? I learn its baseline first.

02 — Define

This is where direction gets decided. I talk to real people in gyms, in classrooms, in labs.. because the best insights never come from assumptions. I use AI tools to accelerate synthesis, but the insight always comes from humans. This phase does not end until I have found the thing nobody else has found yet.

03 — Design

I start fast and iterate relentlessly. AI-assisted wireframes get me to a strong base quickly, then I push into high-fidelity with obsessive attention to detail. Every pixel has a reason. I prototype, test, break it, and fix it until it feels exactly right.

04 — Collaborate & Ship

Design does not happen alone. I bring founders, engineers, and PMs into the process early and keep them there. The best ideas always come out of a room where everyone is talking. I hand off with care, stay close through build, and do not stop until it ships.

Design, to me, is a need. Every decision should have a reason, every reason should serve a human.

(Skills I Have)

PRODUCT DESIGN

1

0 to 1 Product Design

2

Design Systems

3

Hi-Fi Prototyping

4

iOS & Android

5

Developer Handoff

6

Responsive UI

AI & CREATIVE TECH

1

LLM Interaction Design

2

AR/XR Design

3

Generative AI

4

Figma Make & UX Pilot

5

Micro-interactions

6

3D Asset Directiongy

RESEARCH & MAKING

1

Guerrilla Research

2

Usability Testing

3

Competitive Analysis

4

User Interviews

5

Oil & Acrylic Painting

6

HTML, CSS & JS

(Where I've Worked)

Ambrisa

Rita ABC (Mondai)

MU20 School of Opportunity

Zavvis AI

Motorola Solutions

Adrienne Arsht Center

University of Miami - UX Lab

Indira Memorial Hospital

(Publications)

(WHAT PEOPLE SAY)

Testimonials

"Ayushi is an excellent researcher and designer, equally adept at evaluating processes as well as improving product. Her work with our channel partners and customers demonstrated her strong skills as a researcher, quickly establishing empathy to better understand the perspective of our research participants."

KENNETH DOUROS

DIRECTOR OF DESIGN RESEARCH & HUMAN FACTORS, MOTOROLA SOLUTIONS

"Ayushi is an excellent researcher and designer, equally adept at evaluating processes as well as improving product. Her work with our channel partners and customers demonstrated her strong skills as a researcher, quickly establishing empathy to better understand the perspective of our research participants."

KENNETH DOUROS

DIRECTOR OF DESIGN RESEARCH & HUMAN FACTORS, MOTOROLA SOLUTIONS